شفرات كونكر تهيس وكل ما يخص الشخصية الجديدة 2018
جميع شفرات كونكر تهيس من اول اصدار الي اخر اصدار حتي الان 2018
وهنا سوف نذكر في الموضوع ايضا جميع ما يخص الشخصيه الجديده windwalker
واضافه الشخصيه الجديده كامله من غير اي مشاكل باذن الله
اولا: سوف نبدا بشفرات كونكر كامله 2018
جميع الشفرات في ملف تكست لسهوله الاستخدام والنسخ
لتحميل الشفرات اضغط هنا
ويمكنك ايضا التعديل بطرق اخري
شغل دماغك @@
جميع شفرات كونكر تهيس من اول اصدار الي اخر اصدار حتي الان 2018
وهنا سوف نذكر في الموضوع ايضا جميع ما يخص الشخصيه الجديده windwalker
واضافه الشخصيه الجديده كامله من غير اي مشاكل باذن الله
اولا: سوف نبدا بشفرات كونكر كامله 2018
جميع الشفرات في ملف تكست لسهوله الاستخدام والنسخ
لتحميل الشفرات اضغط هنا
ويمكنك ايضا التعديل بطرق اخري
شغل دماغك @@
@item DragonFan Super 12 7 255 13 13
عندك في الشفره دي مثلا بص اول واحده دي@item
دي بنكتبها علشان عايزين item
بعد كده DragonFan دي اسم الحاجه اللي احنا عايزنها يعني ممكن تغيرها بمزاجك باسم اي حاجه تانيه
بعد كده Super دي النوع يعني عايزها سوبر ولا ايلت وهكذا
بعد كده 12 دي البلص يعني عايزها بلص كام
بعد كده 7 دي الدامدج يعني انت عايزها دامدج كام
بعد كده 255 اللي هيا hp كام
بعد كده 13 دي نوع الجمايه اللي انت عايز تحطها وممكن تغيرها زي ما انت عايز 13 دي يعني دراجون جيم وبالنسبه بقي لو كتبت جمايه واحده يعني كده
@item DragonFan Super 12 7 255 13
هتبقي وان سوكيت بس انما لو كتبتها زي اللي فوق هتبقي تو سوكيت لو شيلتها خالص هتبقي مش سوكيت اصلا
كده خلصنا دي نيجي بقي للشفره الاخيره اللي انا كتبهالك دي
@item2 801308
بالنسبه ل item2 ف دي علشان انا عايز ايتم بس ب id بتاعه اللي هو ده 801308
طيب ال id ده اجيبه منين ؟؟
هتلاقيه في ملف تيكست اسمه item عندك في السورس
هتجيب منه الي دي بتاع الصول اللي انت عايزه وتكتبه بعد item2
طبعا ممكن تستخدم item2 وانت بتجيب جيرامنت مثلا بس هتحتاج تجيب رقم الاي دي بتاعه زي م شرحتلك وممكن تستخدم item بس هيبقي باسمه بقي وزي م قولت لك فوق برضو
ده شرح ع السريع اهه لو حابب تستفاد وتطلع اي شفره انت محتاجها من غير ما تستني حد يرد عليك
ودا بالنسبه للشفرات
انبسى الشخصيه الجديده
#region WindWalkerشوب صول الشخصيه الجديده
case 51580:
{
dialog.Avatar(333);
byte mClass = 160;
byte MClass = 165;
string Class = "Windwalker";
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Our~Windwalker~school~was~founded~by~by~Saint~Wan~on~the~principle~of\n");
dialog.Text("~KINDNESS~and~JUSTICE.~Once~you~decide~to~join~us~a~Windwalker,~you\n");
dialog.Text("~take~the~responsibility~for~the~security~of~the~country~against~alien~invaders\n");
dialog.Text("~and~devils.");
dialog.Option("I~want~to~get~promoted.", 1);
dialog.Option("Learn skills.", 3);
dialog.Option("Switch to another branch.", 4);
dialog.Option("I'll talk you later.", 255);
dialog.Send();
}
else
{
dialog.Text("You~don`t~look~like~a~Windwalker.~What`s~the~matter?~lf~you~were~a\n");
dialog.Text("~Windwalker~in~either~of~the~previous~two~lives,~you~can~learn~[Frost~Gaze~l]\n");
dialog.Text("~from~me.");
dialog.Option("Learn~Frost~Gaze~l.", 151);
dialog.Avatar(333);
dialog.Send();
}
break;
}
case 151:
{
client.MessageBox("Since~you~were~not~a~Windwalker~in~your~previous~two~lives,~you~cannot~learn~the~skill,~Frost~Geze~l.", null, null, 0);
break;
}
#region Promociَn
case 1:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(183);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 2);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Entity.Update(10, "end_task", true);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
return;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Aprender habilidades
case 3:
{
dialog.Text("Our Windwalker school is divided into two branches: Chaser and Stomper. Chaser focuses on ranged combat, while Stomper excels in melee combat. I´m here representing the Chief to impart distinctive skills to the Windwalkers");
dialog.Option("Learn skills of Stomper.", 5);
dialog.Option("Learn skills of Chaser.", 6);
dialog.Option("Learn rebirth skill.", 7);
dialog.Option("Learn universal skills.", 8);
dialog.Avatar(183);
break;
}
case 5:
{
dialog.Text("The Stomper branch was developed overwhelming melee skills which enable");
dialog.Text("~the caster to disable an enemy with swift and flexible fighting moves.");
dialog.Text("~FellowBrother. Which skill would you like to learn?");
dialog.Option("AngerofStomper [Lv.1].", 9);
dialog.Option("BurntFrost [Lv.15].", 10);
dialog.Option("HealingSnow [Lv.15].", 11);
dialog.Option("RageofWar [Lv.40].", 12);
dialog.Option("HorrorfStomper [Lv.40].", 13);
dialog.Option("ChillingSnow [Lv.70] [Buff]", 14);
dialog.Option("PeaceofStomper [Lv.70] [Passive]", 15);
dialog.Option("Next.", 16);
dialog.Avatar(183);
break;
}
case 16:
{
dialog.Text("The Stomper branch was developed overwhelming melee skills which enable");
dialog.Text("~the caster to disable an enemy with swift and flexible fighting moves.");
dialog.Text("~FellowBrother. Which skill would you like to learn?");
dialog.Option("RevengeTail [Lv.100] [Counterstrike]", 17);
dialog.Option("FreezingPelter [Lv.100] [Buff]", 18);
dialog.Option("I want to learn other skills.", 3);
dialog.Option("I'll talk to you later.", 255);
dialog.Option("Previous.", 5);
break;
}
case 6:
{
dialog.Text("The Chaser branch is famous for its ability to control wind and outstanding");
dialog.Text("~ranged attacks. FellowBrother, which skill would you like to learn?");
dialog.Option("SwirlingStorm [Lv.15].", 19);
dialog.Option("ShadowofChaser [Lv.15].", 20);
dialog.Option("TripleBlasts [Lv.40].", 21);
dialog.Option("Thundercloud [Lv.70] [Summon].", 22);
dialog.Option("Thunderbolt [Lv.100] [EnchancedThundercloud]", 23);
dialog.Option("I want to learn other skills.", 3);
dialog.Option("I´ll talk to you later", 255);
break;
}
case 7:
{
dialog.Text("Frost Gaze is an exclusive rebirth skill for Windwalker. The heroes who got");
dialog.Text("~reborn to be Windwalker can leart Frost Gaze I. If both of your precious and");
dialog.Text("~current Class are Windwalker, you can learn Frost Gaze II. While for");
dialog.Text("~Windwalkers who were also a WindWalker in previous two lives, the can");
dialog.Text("The Chaser branch is famous for its ability to control wind and outstanding");
dialog.Text("~learn Frost Gaze III.");
dialog.Option("Frost Gaze I", 24);
dialog.Option("I want to learn other skills", 3);
dialog.Option("I'll talk to you later.", 255);
break;
}
case 8:
{
dialog.Text("Omnipotence and Justice Chant are basic skills for Windwalker, which are");
dialog.Text("~available to both Chaser and Stomper learners. I'll teach you if you want.");
dialog.Option("Omnipotence [Lv.3]", 25);
dialog.Option("JusticeChant [Lv.3]", 26);
dialog.Option("I want to learn other skills", 3);
dialog.Option("I'll talk to you later.", 255);
break;
}
#region Stomper
case 9:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
dialog.Text("Usted ha aprendido AngerOfStomper.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12980));
}
else
{
dialog.Text("Necesitas ser de nivel 1 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
dialog.Text("Usted ha aprendido BurntFrost.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12940));
}
else
{
dialog.Text("Necesitas ser de nivel 15 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
dialog.Text("Usted ha aprendido HealingSnow.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12950));
}
else
{
dialog.Text("Necesitas ser de nivel 15 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
dialog.Text("Usted ha aprendido RageofWar.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12930));
}
else
{
dialog.Text("Necesitas ser de nivel 40 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
dialog.Text("Usted ha aprendido HorrorofStomper.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12990));
}
else
{
dialog.Text("Necesitas ser de nivel 40 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 70)
{
dialog.Text("Usted ha aprendido ChillingSnow.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12960));
}
else
{
dialog.Text("Necesitas ser de nivel 70 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 70)
{
dialog.Text("Usted ha aprendido PeaceofStomper.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(13000));
}
else
{
dialog.Text("Necesitas ser de nivel 70 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 100)
{
dialog.Text("Usted ha aprendido RevengeTail.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(13030));
}
else
{
dialog.Text("Necesitas ser de nivel 100 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 100)
{
dialog.Text("Usted ha aprendido FreezingPelter.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(13020));
}
else
{
dialog.Text("Necesitas ser de nivel 100 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
#endregion
#region Chaser
case 19:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
dialog.Text("Usted ha aprendido SwirlingStorm.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12890));
}
else
{
dialog.Text("Necesitas ser de nivel 15 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
dialog.Text("Usted ha aprendido ShadowofChaser.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(13090));
}
else
{
dialog.Text("Necesitas ser de nivel 15 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
dialog.Text("Usted ha aprendido TripleBlasts.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12850));
}
else
{
dialog.Text("Necesitas ser de nivel 40 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 70)
{
dialog.Text("Usted ha aprendido ThunderCloud.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12840));
}
else
{
dialog.Text("Necesitas ser de nivel 70 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 100)
{
dialog.Text("Usted ha aprendido ThunderBolt.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12970));
}
else
{
dialog.Text("Necesitas ser de nivel 100 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
#endregion
#region UniversalSkills
case 25:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 3)
{
dialog.Text("Usted ha aprendido Omnipotence.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12860));
}
else
{
dialog.Text("Necesitas ser de nivel 3 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 3)
{
dialog.Text("Usted ha aprendido JusticeChant.");
dialog.Option("Gracias maestro.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12870));
}
else
{
dialog.Text("Necesitas ser de nivel 3 o mلs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
}
else
{
dialog.Text("No voy a decir cualquiera de los " + Class + " secretos de otra clase, por lo que, adiَs.");
dialog.Option("Vale.", 255);
dialog.Send();
}
break;
}
#endregion
#endregion
#region Cambiar rama
case 4:
{
if (client.Entity.Windwalker == 8)
{
client.Entity.Branch = "MeleeStomper";
}
else
{
client.Entity.Branch = "RangedChaser";
}
dialog.Text("\t\t\t\t\t\t\t\t\t\t*Branches of Windwalker School*\n");
dialog.Text("\t\t\tھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n");
dialog.Text("Stomper: Excels in melee combat with excenllent attack range and remarkable \n");
dialog.Text("recovery ability. Stomper's exclusive skills can freeze enemies' blood to\n");
dialog.Text("extend their skill cooldown time and response time.\n");
dialog.Text("Chaser: Excells in ranged combat. With a unique focusing skill, Chaser is\n");
dialog.Text("able to control the power of wind attack enemies far away.\n");
dialog.Text("\t\t\t،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n");
dialog.Text("(You´re currently on the [" + client.Entity.Branch + "] branch. Each Windwalker can switch\n");
dialog.Text("his/her branch once every 30 days, free to charge.)");
if (client.Entity.ChangeBranch >= 1)
{
if (client.Entity.Windwalker == 8)
{
dialog.Option("Switch to [RangedChaser] branch. (1WindCore)", 28);
dialog.Option("Switch to [RangedChaser] branch. (27 CPs)", 29);
}
else
{
dialog.Option("Switch to [MeleeStomper] branch. (1WindCore)", 28);
dialog.Option("Switch to [MeleeStomper] branch. (27 CPs)", 29);
}
}
else
{
if (client.Entity.Windwalker == 8)
{
dialog.Option("Switch to [RangedChaser] branch.", 27);
dialog.Option("I'll think about it.", 255);
}
else
{
dialog.Option("Switch to [MeleeStomper] branch.", 27);
dialog.Option("I'll think about it.", 255);
}
}
break;
}
case 27:
{
if (client.Entity.Windwalker == 8)
{
client.Entity.Windwalker -= 8;
client.Entity.ChangeBranch += 30;
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Stamper/Stomper WindWalker To Chaser WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
client.Disconnect();
dialog.Text("Okay, I've changed your branch to [RangedChaser].");
dialog.Option("Thanks!", 255);
}
else if (client.Entity.Windwalker == 0)
{
client.Entity.Windwalker += 8;
client.Entity.ChangeBranch += 30;
client.Disconnect();
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Chaser WindWalker To Stamper/Stomper WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
dialog.Text("Okay, I've changed your branch to [MeleeStomper].");
dialog.Option("Thanks!", 255);
}
break;
}
case 28:
{
if (client.Inventory.Contains(3301705, 1))
{
if (client.Entity.Windwalker == 8)
{
client.Entity.Windwalker -= 8;
client.Inventory.Remove(3301705, 1);
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Stamper/Stomper WindWalker To Chaser WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
client.Disconnect();
dialog.Text("Okay, I've changed your branch to [RangedChaser].");
dialog.Option("Thanks!", 255);
}
else if (client.Entity.Windwalker == 0)
{
client.Entity.Windwalker += 8;
client.Inventory.Remove(3301705, 1);
client.Disconnect();
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Chaser WindWalker To Stamper/Stomper WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
dialog.Text("Okay, I've changed your branch to [MeleeStomper].");
dialog.Option("Thanks!", 255);
}
}
else
{
dialog.Text("I can't help you switch your WindWalker branch if you don't have a Wind Core. You can exchange for one in the Horse Racing Store.");
dialog.Option("I see!", 255);
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 27)
{
if (client.Entity.Windwalker == 8)
{
client.Entity.ConquerPoints -= 27;
client.Entity.Windwalker -= 8;
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Stamper/Stomper WindWalker To Chaser WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
client.Disconnect();
dialog.Text("Okay, I've changed your branch to [RangedChaser].");
dialog.Option("Thanks!", 255);
}
else if (client.Entity.Windwalker == 0)
{
client.Entity.ConquerPoints -= 27;
client.Entity.Windwalker += 8;
client.Disconnect();
Kernel.SendWorldMessage(new Message("Congratulations! " + client.Entity.Name + " Has Changed your Type Chaser WindWalker To Stamper/Stomper WindWalker! in Throne Server.!", System.Drawing.Color.White, Message.TopLeft), Program.Values);
dialog.Text("Okay, I've changed your branch to [MeleeStomper].");
dialog.Option("Thanks!", 255);
}
}
else
{
dialog.Text("I'm afraid I can't help you switch the branch if you don't have enought CPs.");
dialog.Option("Alright!", 255);
}
break;
}
#endregion
}
break;
}
#endregion
801308@@DivineFanSoul@@0@@0@@130@@0@@0@@0@@0@@0@@0@@0@@0@@0@@2000@@2000@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@626@@4@@0@@1@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@900@@0@@0@@0@@0@@120@@0@@0@@0@@0@@0@@0@@0@@P7HandfanSoul@@The~Dragon~Soul~can~be~used~to~purify~Windwalker~Fan~of~Level~130~or~above~to~increase~the~fan`s~attributes.@@9@@7@@50@@0@@12000@@500@@0@@0@@0@@0@@0@@
801306@@SolarFanSoul@@0@@0@@130@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1700@@1700@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@626@@4@@0@@1@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@700@@0@@0@@0@@0@@100@@0@@0@@0@@0@@0@@0@@0@@P6HandfanSoul@@The~Dragon~Soul~can~be~used~to~purify~Windwalker~Fan~of~Level~130~or~above~to~increase~the~fan`s~attributes.@@9@@6@@30@@0@@12000@@500@@0@@0@@0@@0@@0@@
ودا رقم الصول
p6 801306
p7 801308
الاكواد دى بتعملها فى Booths
بس اتاكد ان الصول موجود عندك فى السورس فى ملف
ItemtypeSub
ثااانياا اضافه الشخصيه الجديده كامله
New Character [Wind Walker] With Skills + Reincarnation + Promotion
تم حل جميع المشاكل يمكنك الان اضفتها بكل سهوله
التحميل عباره عن ملف تكست يوجد بيه الشرح كااامل Windwalker -->
اتمني ان مكنش نسيت حاجه ولو عايزين شرح معين تواصلو مع
طيب انا عوز اعطاء احد سي بي بي شفره ازاي
ردحذفمثلا تريد تزويد احد ليفل 140 يمكنك استخدام الشفره
حذف@give ** level 140
مكان ** اسم اللاعب اي تريد تزويده
عليك البحث عن الشفره وتعمل بهذة الطريقه